The Visual Diary 

        of a Virtual Wanderer

I’ve been playing video games since I was eight-years-old, the first being a racing game on the Nintendo 64. The first game I played where there was an in-game photographic camera that you were supposed to use was in Pokemon Snap!


Since then, photographic tools and techniques can be found in a lot of different games. I mostly prefer open-world sandbox games where I can choose to play the game and engage with the narrative. Or I can intentionally wander off on different paths and explore the game world, discovering different places mundane and fantastical, exhilarating and everyday. 


I use a similar approach as I do with any of my images - simple, shot straight on, pared down and pretty minimalist in composition. There’s very little trickery done and I typically stay within the technical confines of what the game provides me. No additionally mods or capture tools are used. I also try to use as little post-processing after retrieving the files and cataloguing them. Most of the processing is done using the in-game tools.


This is a collection or portfolio of in-game photographs that I’ve made over the past few years, primarily on Playstation 4 Pro using native Photo Modes or in-game cameras. These a photographs that I haven’t found another use for but that I really like, and that I really liked making. 

So enjoy!

moments of stillness in los santos

Everybody’s Gone to the Rapture

            (Campo Santo, 2016)

birdwatching and path-walking in the pastoral post-apocalypse

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surviving a scorching summer in the shoshone national forest

                                 Firewatch

                           (Campo Santo, 2016)

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What Remains of Edith Finch            

    (Campo Santo, 2016)

recovering remnants of one familys tragedies

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kings and queens, gods and empresses with every-day lives caught in-between

                              Assassin’s Creed Origins

                                                                    (Ubisoft, 2017)

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Horizon Zero Dawn

            (Guerrilla GAmes, 2017)

subtle traces of humanity linger in a landscape inhabited by biomechanical wonders

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welcome to hope county, home of sweeping pine forests and mad cultists

                                                 Far Cry 5

                                                                               (Ubisoft, 2018)

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God of War

           (Santa Monica Studio, 2018)

fates and gods defied as father and son unite 

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sweeping, majestic landscapes . . .

Red Dead Redemption 2

(Rockstar Games, 2019)

. . . to quiet camp-life and living on the trail

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Cyberpunk 2077                                                                 (CD PROJEKT RED, 2020)

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Ghost of Tsushima

(Sucker Punch Produtions, 2020)

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God of War Ragnarök

(Santa Monica Studio, 2022)

birch meadows, glistening golden strands of destiny and sun-dappled asgardian shores

autumn in midgard
winter in midgard
the norns
jotunheim
vanaheim
shores of asgard

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westward towards new horizons

Horizon Forbidden West

(Guerrilla Games, 2022)

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Stray

    (BlueTwelve Studio, 2022)

fancy feline feats through formidable fungus-infested facilities - fun times!

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